1/26/26 – by
Jonas Hundertmark
Building a simple, general purpose Navigation System in Godot
I love UI navigationIt’s one of those things that, the earlier you build it into your game/app, the more time it will save you later. This is the current version of what I am using for handling navigation in Godot. It’s a very bare bones setup, but it’s fully functional, extendible and modular. Let’s get to it:
Read more1/22/26 – by
Jonas Hundertmark
What I’ve learned working on HMI Apps
A lot of times in your job, you accumulate small bits of knowledge about your specific domain with no way of really sharing, outside of telling stories at the coffee machine or teaching new colleagues about your projectSo today, I decided to write a short blog post about what has been my domain for the past few years, the quirks I’ve encountered and what you should be looking for when developing apps as HMI (Human-Machine-Interface) systems in the industrial context. We’ll do these in a numbered list; everyone likes those.
Read more1/19/26 – by
Benjamin Abt
Ralph Loop: Autonomous Coding with GitHub Copilot CLI
What if an AI agent could write code, run tests, fix errors and repeat this process autonomously until the job is done? The Ralph Wiggum Method makes this possible with a simple but powerful loop patternNamed after the lovable Simpsons character, it embodies the philosophy: persistence wins over perfection.
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